Press F6 in a world and an animation editor opens over your game, with Punchy! or Punchy! Moves playing your clip as you key it.
Seven Minecraft versions, three loaders
The game is the preview
You see a clip move in the game before you export it, in both perspectives.
- Camera view
- In First Person, the real game camera beside the rig, with Punchy! drawing your unsaved clip.
- Play in Game
- Plays the clip as an attack, or any action you pick, at the speed Punchy! really plays it.
- Game View
- In Third Person, Punchy! Moves plays the clip on your own player, seen from the front or the back.
One editor, two mods
A switch in the top bar moves between First Person, which makes packs for Punchy!, and Third Person, which makes packs for Punchy! Moves. Studio opens in the one you used last.
First Person for Punchy!
- Animation
- Keys for the camera, both arms and both grips, with sounds and events on the timeline.
- Model
- Punchy!’s first-person item models, with their UVs, painted textures, item clips, particles and physics.
- Bindings
- The rules that decide which clip Punchy! plays for which item and action.
- Library
- Your projects and the clips in your packs. Build from Pack turns any pack with Punchy! files into one of your own.
Third Person for Punchy! Moves
- Animation
- Keys for the whole body and the face, with any of 30 easing curves on a key.
- Face
- Looks, eye shapes painted in up to nine colors, and the look each reaction plays.
- Bindings
- The compat files that decide when each clip plays, field by field or as Raw JSON with the game’s verdict as you type.
- Library
- Start a pack, or copy one from your game to build on. The pack in your game stays as it is.
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Animate from the keyboard
Studio is laid out like
- I
- Insert a keyframe
- WER
- Move, rotate and scale
- T
- Pick a key’s interpolation
- Space
- Play or pause
- CtrlTab
- Dope Sheet or Graph Editor
- F1
- The sheet of shortcuts
From first key to pack
The editor at work in seven short clips. Pick a step to watch it, or let them play in turn.
Key a sword swing
Pick a bone, key its rotation on the timeline and play it back.
Select many keys
Box-select keys across bones and move them in time together.
Keys you already know
Pick the
Try it in game
Play the clip in the world from the Test tab while you work.
Decide when it plays
Bind the clip to sword attacks in the Bindings workspace.
Export a resource pack
Save, export and watch Punchy! play the exported clip.
Build from Pack
Turn any Punchy! pack into a new one you can keep editing.
Get Punchy! Studio
Download it from Modrinth or CurseForge. It runs in your own game, so a server needs nothing.
- On Fabric, add Fabric API.
- To play clips in the game, add Punchy! for First Person, or Punchy! Moves for Third Person.
| Minecraft | Fabric | Forge | NeoForge |
|---|---|---|---|
| 26.4 snapshot 2 | Yes | Not available | Not available |
| 26.3 | Yes | Yes | Yes |
| 26.2 | Yes | Yes | Yes |
| 1.21.11 | Yes | Yes | Yes |
| 1.21.5 | Yes | Yes | Yes |
| 1.21.1 | Yes | Yes | Yes |
| 1.20.1 | Yes | Yes | Not available |
The editor follows your game’s language, in 22 languages.
Learn it step by step
One guide for each mod on our wiki takes you from an empty timeline to your clip playing in the game.
